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Bane
Chapter 6 · Bane: Round 2
Chapter 6
| Chapter | 6 |
|---|---|
| Mission | Bane: Round 2 |
| Location | Wayne Tower Plaza |
| Required characters | batgirl, nightwing |
Strategy
- Round 1 — A Shadow Over Gotham finale: keep distance while Bane straight-line-charges; batarang-stun him at the end of each charge.
- Bane grabs crates from the arena and throws them — keep hitting him during the windup to cancel the throw.
- He kneels after three canceled throws — burst his health during the kneel window.
- Round 2 — Bane Phase 1: predictable straight-line charge. Dodge, then punish with melee/batarang.
- Jumping shockwave — jump over it. Bomb throw — punch it back at him.
- Round 2 — Bane Phase 2 (post-Venom): vacuum spin attack. Roll outward away from the suck-in.
- He weakens briefly after the spin — grapple his back to extend the stun and burst.
- Bane jumps out of the arena and sends in henchmen; clear them while waiting for him to return.
- Final hurricane attack — survive the shockwave slams (jump each), then pull the mechanism from his back to KO him.
- Cutscene reveal: Talia rips off "Batman's" mask — it's Alfred.
Required characters
Encountered in
Bane: Round 2 → Bane Phase 2 — Venom-boosted hurricane spin; pull the mechanism from his back. Cutscene reveals 'Batman' is Alfred in the mask.