Bane leaning towards the camera in LEGO Batman: Legacy of the Dark Knight
Image: TheGamer / WB Games (fair-use)

Bane

Chapter 6 · Bane: Round 2

Chapter 6
Chapter 6
Mission Bane: Round 2
Location Wayne Tower Plaza
Required characters batgirl, nightwing

Strategy

  1. Round 1 — A Shadow Over Gotham finale: keep distance while Bane straight-line-charges; batarang-stun him at the end of each charge.
  2. Bane grabs crates from the arena and throws them — keep hitting him during the windup to cancel the throw.
  3. He kneels after three canceled throws — burst his health during the kneel window.
  4. Round 2 — Bane Phase 1: predictable straight-line charge. Dodge, then punish with melee/batarang.
  5. Jumping shockwave — jump over it. Bomb throw — punch it back at him.
  6. Round 2 — Bane Phase 2 (post-Venom): vacuum spin attack. Roll outward away from the suck-in.
  7. He weakens briefly after the spin — grapple his back to extend the stun and burst.
  8. Bane jumps out of the arena and sends in henchmen; clear them while waiting for him to return.
  9. Final hurricane attack — survive the shockwave slams (jump each), then pull the mechanism from his back to KO him.
  10. Cutscene reveal: Talia rips off "Batman's" mask — it's Alfred.

Required characters

Encountered in
Bane: Round 2 →

Bane Phase 2 — Venom-boosted hurricane spin; pull the mechanism from his back. Cutscene reveals 'Batman' is Alfred in the mask.