Bane Phase 1 — straight-line charge
Image: IGN (fair-use)

Bane: Round 2

Chapter 6 · Wayne Tower Plaza

Chapter 6

Bane Phase 2 — Venom-boosted hurricane spin; pull the mechanism from his back. Cutscene reveals 'Batman' is Alfred in the mask.

Minikits
10
WayneTech Caches
0

Required characters

Walkthrough

  1. 1 Bane Phase 1 — predictable straight-line charge; dodge then punish with batarangs/melee.
  2. 2 He grabs a crate — keep hitting to cancel; eventually kneels for a big-damage window.
  3. 3 Henchmen join the arena — clear them between Bane swings.
  4. 4 Bane's jumping shockwave — jump over it.
  5. 5 He throws a bomb — punch it back.
  6. 6 Health depletes — Bane doses Venom for Phase 2.
  7. 7 Phase 2 — spin attack with vacuum suck-in; roll away from the perimeter.
  8. 8 He briefly weakens post-spin — grapple his back to extend the stun and burst him.
  9. 9 Bane jumps out of the arena and sends in henchmen; clear them.
  10. 10 He returns with shockwave slams — jump each slam.
  11. 11 Final hurricane attack — pull the mechanism from his back to finish.
  12. 12 Cutscene reveal — Talia grabs "Batman"; it's Alfred in the mask.
Bane Phase 1 — straight-line charge
Image: IGN (fair-use)
Bane Phase 2 — hurricane and mechanism pull
Image: IGN (fair-use)
Bane: Round 2 chapter image
Image: Beebom (fair-use)

Boss fights

  • Bane →

    Round 1 — A Shadow Over Gotham finale: keep distance while Bane straight-line-charges; batarang-stun him at the end of each charge.