Image: IGN (fair-use)
Bane: Round 2
Chapter 6 · Wayne Tower Plaza
Chapter 6
Bane Phase 2 — Venom-boosted hurricane spin; pull the mechanism from his back. Cutscene reveals 'Batman' is Alfred in the mask.
- Minikits
- 10
- WayneTech Caches
- 0
Required characters
Walkthrough
- 1 Bane Phase 1 — predictable straight-line charge; dodge then punish with batarangs/melee.
- 2 He grabs a crate — keep hitting to cancel; eventually kneels for a big-damage window.
- 3 Henchmen join the arena — clear them between Bane swings.
- 4 Bane's jumping shockwave — jump over it.
- 5 He throws a bomb — punch it back.
- 6 Health depletes — Bane doses Venom for Phase 2.
- 7 Phase 2 — spin attack with vacuum suck-in; roll away from the perimeter.
- 8 He briefly weakens post-spin — grapple his back to extend the stun and burst him.
- 9 Bane jumps out of the arena and sends in henchmen; clear them.
- 10 He returns with shockwave slams — jump each slam.
- 11 Final hurricane attack — pull the mechanism from his back to finish.
- 12 Cutscene reveal — Talia grabs "Batman"; it's Alfred in the mask.



Boss fights
- Bane →
Round 1 — A Shadow Over Gotham finale: keep distance while Bane straight-line-charges; batarang-stun him at the end of each charge.