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Firefly
Chapter 4 · Knight at the Museum (Firefly)
Chapter 4
| Chapter | 4 |
|---|---|
| Mission | Knight at the Museum (Firefly) |
| Location | Gotham Museum |
| Required characters | batman, batgirl |
Strategy
- Phase 1 (museum traversal) — Firefly torches the entrance hall; douse the flames with the overhead water pipes (Batman batclaw) before engaging.
- Phase 2 (rocket replica) — Firefly mounts a spinning rocket replica in the central hall and strafes fire bursts in a cone.
- Stay mobile around the orrery; the inner ring's Spaceship 5/5 spins past during this phase.
- Between fire bursts, hack the rocket's control panel with Batgirl's Hackarang to slow the rocket.
- Window: when the rocket slows, throw a batarang at Firefly to knock him off.
- Phase 3 (Mr. Freeze cameo) — defeating Firefly triggers the Freeze cameo cutscene; Gordon gets frozen, ending the mission.
Required characters
Encountered in
Knight at the Museum (Firefly) → Firefly steals the Wayne family diamond and sets the museum aflame. Batgirl's playable debut; Mr. Freeze cameo freezes Gordon.