Museum entrance hall ablaze
Image: IGN (fair-use)

Knight at the Museum (Firefly)

Chapter 4 · Gotham Museum

Chapter 4

Firefly steals the Wayne family diamond and sets the museum aflame. Batgirl's playable debut; Mr. Freeze cameo freezes Gordon.

Minikits
10
WayneTech Caches
5
Spaceships
5
Red Brick
Fire Breather

Required characters

Walkthrough

  1. 1 Enter the Gotham Museum — Firefly has set the entrance hall ablaze.
  2. 2 Use Batman's batclaw on the overhead water pipes to douse the flames.
  3. 3 Hack the mammoth animatronic with Batgirl's Hackarang to crush the flame columns and rescue civilians.
  4. 4 Cross to the planetarium wing — Mr. Freeze cameo cutscene plays.
  5. 5 Inside the planetarium, set all four projectors to Mars for the Fire Breather red brick.
  6. 6 Climb the orrery — Spaceship 5/5 spins on the inner ring during the boss fight.
  7. 7 Boss — Firefly: he rides a spinning rocket replica in the central hall.
  8. 8 Hack the control panel between Firefly's fire bursts to slow the rocket.
  9. 9 Knock him off with a final batarang during the slow window.
  10. 10 Cutscene: Mr. Freeze appears, freezes Jim Gordon, steals the gems.
Museum entrance hall ablaze
Image: IGN (fair-use)
Water-pipe batclaw extinguisher
Image: IGN (fair-use)
Mammoth animatronic hack
Image: IGN (fair-use)
Planetarium wing approach
Image: IGN (fair-use)
Mars projector puzzle — Fire Breather brick
Image: IGN (fair-use)
Orrery Spaceship 5 location
Image: IGN (fair-use)
Firefly rocket boss
Image: IGN (fair-use)
Mr. Freeze cameo — Gordon frozen
Image: IGN (fair-use)

Boss fights

  • Firefly →

    Phase 1 (museum traversal) — Firefly torches the entrance hall; douse the flames with the overhead water pipes (Batman batclaw) before engaging.

Red Brick in this mission

#12
Fire Breather
Orange with red color modifier.