Image: IGN (fair-use)
Knight at the Museum (Firefly)
Chapter 4 · Gotham Museum
Chapter 4
Firefly steals the Wayne family diamond and sets the museum aflame. Batgirl's playable debut; Mr. Freeze cameo freezes Gordon.
- Minikits
- 10
- WayneTech Caches
- 5
- Spaceships
- 5
- Red Brick
- Fire Breather
Required characters
Walkthrough
- 1 Enter the Gotham Museum — Firefly has set the entrance hall ablaze.
- 2 Use Batman's batclaw on the overhead water pipes to douse the flames.
- 3 Hack the mammoth animatronic with Batgirl's Hackarang to crush the flame columns and rescue civilians.
- 4 Cross to the planetarium wing — Mr. Freeze cameo cutscene plays.
- 5 Inside the planetarium, set all four projectors to Mars for the Fire Breather red brick.
- 6 Climb the orrery — Spaceship 5/5 spins on the inner ring during the boss fight.
- 7 Boss — Firefly: he rides a spinning rocket replica in the central hall.
- 8 Hack the control panel between Firefly's fire bursts to slow the rocket.
- 9 Knock him off with a final batarang during the slow window.
- 10 Cutscene: Mr. Freeze appears, freezes Jim Gordon, steals the gems.








Boss fights
- Firefly →
Phase 1 (museum traversal) — Firefly torches the entrance hall; douse the flames with the overhead water pipes (Batman batclaw) before engaging.
Red Brick in this mission
#12
Fire Breather
Orange with red color modifier.